Good Games. Great Calls.
Buzz in with a button, untangle a phrase, or remember everything packed for Paris. A preview of the phone games we want families to play together.
Updated

A phone call can be a place to play. No shared screen required: just voices, a few buttons, and friends who are certain they knew the answer first.
Our phone-game catalogue is coming soon. These are game concepts in development, not currently purchasable packs. The final rules, names, player limits, and connection requirements will be listed with each release.
“Jeff Ardy”: first to the button
The working idea starts with an obscure declaration from the computer. Players press # to buzz in. The first accepted buzz gets the speaking turn; the next eligible player can try to steal if the answer is wrong. The computer keeps score.
The clue finishes. There is a beat of silence. Then somebody is already reaching for the keypad.
Getting that fair and fun means defining the answer window, tie handling, muting, and what counts as a correct answer. Network delay can affect whose buzz arrives first, so we will explain the rules rather than promise perfect knowledge of who physically pressed first.
Say it again. Faster.
We also want a phrase-decoding game in the spirit of Mad Gab: an odd sequence of sounds turns into a familiar expression when you say it aloud. The best part may be hearing a friend confidently repeat something ridiculous while everyone else starts laughing.
That reference describes the kind of play we mean. It is not an announcement of a licensed Mad Gab product; names and content will be settled before release.
Packing for Paris
“I’m packing for Paris, and I’m bringing an apple.” The next player repeats the list and adds something. By the time someone has packed a trumpet, three socks, and an imaginary horse, remembering the order becomes the game.
Families can already play that spoken memory game on an ordinary call. A future Doorman version could manage turns and rounds, giving everyone a chance to join without appointing a permanent referee.
Make room for more than winning
We want short rounds, rules you can hear, and enough variety that younger siblings can find a game they enjoy too. Parents should be able to understand who is participating and how a game connects the households before the first round starts.
Have a game that belongs on a phone? Tell us the idea. The most useful pitch is simple: how do you start, what does a player do, and what makes everyone want another turn?